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Vulnerable or Not-Vulnerable

Vulnerability is a system of varying the scoring in a bridge game and with each hand in duplicate bridge the North-South partnership and the East-West partnership are designated as either vulnerable or not vulnerable and this is assigned by a label on the bridge board or on the bidding pad (in computer bridge)
Being vulnerable increases bonuses when you make a contract and conversely increases the penalties for going light in your contract.  Vulnerability also affects strategies for a partnership bidding and play. Partnerships tend to be more cautious when they are Vulnerable and take more risks when they are not-vulnerable

Vulnerability:

Going Light Contract (undertricks)
If your contract goes down 1 trick (known as going light) and you are  not-vulnerable (not vul) your opponents earn 50 points per trick that you are taken light.

Being vulnerable (vul) and going light earns your opponents double the points so they earn +100 points (which means -100 for your side). 

Partnerships should be careful about overbidding when vulnerable and they can take more risks when they are not-vulnerable.


Bidding & Making your contract

If you are not vulnerable (not vul) and bid and make "game" contract you will score a bonus of 250 points as well as the extra points for each trick won.

If you are vulnerable (vul) and bid and make "game" you will be awarded a bonus of 450 points as well as additional points for all the tricks you won.

Non-Vulnerable (not-vul) Under tricks penalties:

Down 1 = -50 points
Down 2 = -100 points
Down 3 = -150 points
Down 4 = -200 points

Vulnerable (vul) Under tricks penalty

Down 1 = -100 points
Down 2 = -200 points
Down 3 = -300 points
Down 4 = -400 points

Doubling

Doubling adds extra bonuses or penalties whether you are vulnerable or not, the difference is the amount of points you or the opposition are awarded.

You are doubled for penalties and you make your contract with overtricks!

Sometimes the partnership doubling for penalties gets it all wrong and the declarer not only makes the contract they make it with overtricks. For these overtricks when doubled massive amounts of bonus points are earned.
For each doubled overtrick, non vulnerable = 100 points
For each doubled overtrick, vulnerable = 200 points

How to determine which pair/s are Vulnerable or Not Vulnerable

All players are vulnerable

West, North, East and South are all Vulnerable (red )


No positions are vulnerable

All positions  are Not-Vulnerable (grey)


North and South are vulnerable

North & South are Vulnerable; East & West are Non-Vulnerable


West and East are vulnerable

West & East are Vulnerable; North & South are Non-Vulnerable


Exercise: Play the game and see how the vulnerability affects the scores awarded.

Instant Progress Quiz - Check the correct answer



  False

  True